arXiv:2508.04297cs.CV2025-08ICCV被引 1

MuGS实现跨基线的通用新视角合成,提升复杂场景重建质量。

MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction

  • 融合多视图立体与单目深度特征,增强泛化表征能力。
  • 通过概率体引导深度融合,在多种基线设置下达最优性能。
  • 支持零样本迁移,适合复杂真实场景的快速建模应用。

我们提出多基线通用高斯点云重建方法(MuGS),一种高效的前馈式新视角合成框架,能有效处理从稀疏输入视图到不同基线(小基线与大基线)的多样化设置。通过融合多视图立体(MVS)与单目深度估计(MDE)特征,增强模型在复杂场景下的表征能力;设计投影-采样机制实现深度特征融合,构建精细概率体积以指导特征图回归;引入参考视图损失,提升几何精度与优化效率。采用3D高斯表示加速训练与推理,同时提升渲染质量。MuGS在多种基线设置下均达到当前最优表现,涵盖简单物体(DTU)至复杂室内外场景(RealEstate10K)。还在LLFF与Mip-NeRF 360数据集上展现良好零样本性能。代码已开源:https://github.com/EuclidLou/MuGS。

原文摘要 · Abstract (English)

We present Multi-Baseline Gaussian Splatting (MuGS), a generalized feed-forward approach for novel view synthesis that effectively handles diverse baseline settings, including sparse input views with both small and large baselines. Specifically, we integrate features from Multi-View Stereo (MVS) and Monocular Depth Estimation (MDE) to enhance feature representations for generalizable reconstruction. Next, We propose a projection-and-sampling mechanism for deep depth fusion, which constructs a fine probability volume to guide the regression of the feature map. Furthermore, We introduce a reference-view loss to improve geometry and optimization efficiency. We leverage 3D Gaussian representations to accelerate training and inference time while enhancing rendering quality. MuGS achieves state-of-the-art performance across multiple baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K). We also demonstrate promising zero-shot performance on the LLFF and Mip-NeRF 360 datasets. Code is available at https://github.com/EuclidLou/MuGS.

新视角合成3D重建高斯点云泛化能力

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