arXiv:2508.06169cs.CVcs.AI2025-08被引 2

针对水下3D重建的模糊与失真问题,提出物理感知高斯点渲染新方法。

UW-3DGS: Underwater 3D Reconstruction with Physics-Aware Gaussian Splatting

  • 用体素回归建模水下光衰减与后向散射,实现可学习的成像过程。
  • 通过不确定性剪枝自动清除噪声点,使几何更清晰,浮点物减少65%。
  • 适合水下机器人、海洋探测等需高保真视觉重建的场景使用。

水下3D场景重建受光吸收、散射和浑浊度严重影响,导致传统方法(如NeRF)在几何与色彩保真度上表现不佳。尽管如SeaThru-NeRF等扩展模型引入物理模型,但其依赖MLP结构限制了效率与空间分辨率。本文提出UW-3DGS,将3D高斯点渲染(3DGS)适配于水下重建。核心创新包括:(1) 一个即插即用的可学习水下图像形成模块,基于体素回归实现空间变化的衰减与后向散射建模;(2) 物理感知不确定性剪枝(PAUP)分支,通过不确定性评分自适应剔除噪声浮动高斯点,确保无伪影几何。该流程包含训练与渲染阶段:训练中,噪声高斯点与水下参数联合优化,受PAUP剪枝与散射建模引导;渲染时,优化后的高斯点生成无介质影响的未衰减辐射图像(URI),同时学习到的物理特性可生成真实感水下图像(UWI)。在SeaThru-NeRF和UWBundle数据集上的实验表明,该方法性能优异,在SeaThru-NeRF数据集上达到PSNR 27.604、SSIM 0.868、LPIPS 0.104,浮点物减少约65%。

原文摘要 · Abstract (English)

Underwater 3D scene reconstruction faces severe challenges from light absorption, scattering, and turbidity, which degrade geometry and color fidelity in traditional methods like Neural Radiance Fields (NeRF). While NeRF extensions such as SeaThru-NeRF incorporate physics-based models, their MLP reliance limits efficiency and spatial resolution in hazy environments. We introduce UW-3DGS, a novel framework adapting 3D Gaussian Splatting (3DGS) for robust underwater reconstruction. Key innovations include: (1) a plug-and-play learnable underwater image formation module using voxel-based regression for spatially varying attenuation and backscatter; and (2) a Physics-Aware Uncertainty Pruning (PAUP) branch that adaptively removes noisy floating Gaussians via uncertainty scoring, ensuring artifact-free geometry. The pipeline operates in training and rendering stages. During training, noisy Gaussians are optimized end-to-end with underwater parameters, guided by PAUP pruning and scattering modeling. In rendering, refined Gaussians produce clean Unattenuated Radiance Images (URIs) free from media effects, while learned physics enable realistic Underwater Images (UWIs) with accurate light transport. Experiments on SeaThru-NeRF and UWBundle datasets show superior performance, achieving PSNR of 27.604, SSIM of 0.868, and LPIPS of 0.104 on SeaThru-NeRF, with ~65% reduction in floating artifacts.

水下重建高斯点渲染物理建模图像恢复

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