arXiv:2508.06494cs.CV2025-08ICCV被引 14

用材质引导扩散模型,实现多视角高效逼真重打光

LightSwitch: Multi-view Relighting with Material-guided Diffusion

  • 结合多视角与材质信息,通过可扩展去噪方案生成光照
  • 在2分钟内完成真实与合成物体的重打光,效果优于现有方法
  • 适合需要快速高质量重打光的3D内容创作场景

近期3D重打光方法虽利用2D图像重打光的生成先验来改变3D表示的外观,同时保留结构,但直接从输入图像进行重打光的生成先验未能利用可推断的物体固有属性,也难以大规模处理多视角数据,导致重打光效果不佳。本文提出LightSwitch,一种微调的材质引导重打光扩散框架,可高效将任意数量输入图像重打光至目标光照条件,并融合推断出的固有属性线索。通过结合多视角和材质信息线索,以及可扩展的去噪机制,该方法能一致且高效地重打光具有多样化材质组成的物体的密集多视角数据。实验表明,其2D重打光预测质量超越此前最先进的直接图像重打光先验。进一步验证显示,LightSwitch在2分钟内即可完成合成与真实物体的重打光,性能达到或超过当前最先进的扩散逆渲染方法。

原文摘要 · Abstract (English)

Recent approaches for 3D relighting have shown promise in integrating 2D image relighting generative priors to alter the appearance of a 3D representation while preserving the underlying structure. Nevertheless, generative priors used for 2D relighting that directly relight from an input image do not take advantage of intrinsic properties of the subject that can be inferred or cannot consider multi-view data at scale, leading to subpar relighting. In this paper, we propose Lightswitch, a novel finetuned material-relighting diffusion framework that efficiently relights an arbitrary number of input images to a target lighting condition while incorporating cues from inferred intrinsic properties. By using multi-view and material information cues together with a scalable denoising scheme, our method consistently and efficiently relights dense multi-view data of objects with diverse material compositions. We show that our 2D relighting prediction quality exceeds previous state-of-the-art relighting priors that directly relight from images. We further demonstrate that LightSwitch matches or outperforms state-of-the-art diffusion inverse rendering methods in relighting synthetic and real objects in as little as 2 minutes.

重打光扩散模型多视角材质引导

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