arXiv:2508.07852cs.GRcs.AI2025-08SIGGRAPH被引 4

将神经特征存于网格顶点,大幅降低内存占用且保持渲染质量。

Vertex Features for Neural Global Illumination

  • 把可学习特征直接存到网格顶点,利用几何结构做紧凑表示
  • 内存仅需网格法的五分之一,推理开销更低
  • 适合需要高效渲染的3D场景重建与神经光效应用

近年来,可学习的神经表征在3D场景重建与神经渲染中广泛应用。然而,传统特征网格表示常导致巨大内存开销,成为现代并行计算硬件的主要瓶颈。本文提出神经顶点特征,一种适用于显式网格表面神经渲染任务的通用可学习表征方法。不同于在三维空间均匀分布神经特征,该方法将可学习特征直接存储于网格顶点,利用底层几何结构作为紧凑且有序的神经处理表示。这不仅优化了内存效率,还通过结合任务相关的几何先验提升了特征表达能力。我们在多种神经渲染任务中验证该方法,尤其聚焦神经辐射度。实验表明,该方法将内存消耗降至基于网格表示的五分之一(或更少),同时保持相近的渲染质量并降低推理开销。

原文摘要 · Abstract (English)

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. We validate our neural representation across diverse neural rendering tasks, with a specific emphasis on neural radiosity. Experimental results demonstrate that our method reduces memory consumption to only one-fifth (or even less) of grid-based representations, while maintaining comparable rendering quality and lowering inference overhead.

神经渲染顶点特征内存优化

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