综述3D高斯溅射在分割、编辑和生成中的应用进展。
A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation
- 基于3D高斯溅射的显式几何表示,支持高效下游任务
- 系统梳理分割、编辑、生成三类核心应用方法与评估标准
- 适合关注三维内容生成与编辑的研究者与开发者
在新视角合成领域,3D高斯溅射(3DGS)作为神经辐射场(NeRF)的高效替代方案,实现了实时高保真真实感渲染。由于其显式且紧凑的特性,3DGS可支撑需要几何与语义理解的多种下游应用。本综述全面总结了3DGS应用的最新进展,首先回顾3DGS重建基础,接着梳理问题定义、2D基础模型及相关的NeRF研究。随后将3DGS应用分为三大基础任务:分割、编辑与生成,并涵盖在此基础上构建的功能性应用。针对每类任务,总结代表性方法、监督策略与学习范式,揭示共性设计原则与新兴趋势。同时汇总常用数据集与评估协议,并对公开基准上的近期方法进行对比分析。为支持持续研究,项目维护了动态更新的论文、代码与资源库:https://github.com/heshuting555/Awesome-3DGS-Applications。
原文摘要 · Abstract (English)
In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time. Beyond novel view synthesis, the explicit and compact nature of 3DGS enables a wide range of downstream applications that require geometric and semantic understanding. This survey provides a comprehensive overview of recent progress in 3DGS applications. It first reviews the reconstruction preliminaries of 3DGS, followed by the problem formulation, 2D foundation models, and related NeRF-based research areas that inform downstream 3DGS applications. We then categorize 3DGS applications into three foundational tasks: segmentation, editing, and generation, alongside additional functional applications built upon or tightly coupled with these foundational capabilities. For each, we summarize representative methods, supervision strategies, and learning paradigms, highlighting shared design principles and emerging trends. Commonly used datasets and evaluation protocols are also summarized, along with comparative analyses of recent methods across public benchmarks. To support ongoing research and development, a continually updated repository of papers, code, and resources is maintained at https://github.com/heshuting555/Awesome-3DGS-Applications.
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