无需训练,仅靠少量示例和稀疏对应即可跨骨骼拓扑迁移动作。
Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
- 利用稀疏骨关节对应关系,不依赖训练实现跨拓扑动作迁移。
- 仅需1个或少数目标骨架示例,即可在相似与跨物种骨骼间稳定迁移。
- 适合动画制作、游戏开发等工业场景,可直接集成到用户界面中。
本文研究了在骨骼拓扑差异显著的角色间迁移动画的挑战。尽管几十年来重定向技术已取得进展,但跨不同拓扑结构的动作迁移仍鲜有探索。主要障碍在于源与目标骨骼之间的拓扑不一致性,导致难以建立直接的一一对应关系。此外,缺乏大规模涵盖不同拓扑结构的配对运动数据集,严重制约了数据驱动方法的发展。为此,我们提出Motion2Motion,一种新颖的无需训练的框架。该方法仅需在目标骨架上提供一个或少数示例动作,并通过源与目标骨骼间的稀疏骨关节对应关系,即可高效完成动作迁移。通过全面的定性和定量评估,我们证明了Motion2Motion在相似骨骼及跨物种骨骼迁移场景中均表现出高效可靠的性能。其实际应用价值进一步体现在下游任务与用户界面的成功集成,展现出工业应用潜力。代码与数据见 https://lhchen.top/Motion2Motion。
原文摘要 · Abstract (English)
This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques in decades, transfer motions across diverse topologies remains less-explored. The primary obstacle lies in the inherent topological inconsistency between source and target skeletons, which restricts the establishment of straightforward one-to-one bone correspondences. Besides, the current lack of large-scale paired motion datasets spanning different topological structures severely constrains the development of data-driven approaches. To address these limitations, we introduce Motion2Motion, a novel, training-free framework. Simply yet effectively, Motion2Motion works with only one or a few example motions on the target skeleton, by accessing a sparse set of bone correspondences between the source and target skeletons. Through comprehensive qualitative and quantitative evaluations, we demonstrate that Motion2Motion achieves efficient and reliable performance in both similar-skeleton and cross-species skeleton transfer scenarios. The practical utility of our approach is further evidenced by its successful integration in downstream applications and user interfaces, highlighting its potential for industrial applications. Code and data are available at https://lhchen.top/Motion2Motion.
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