arXiv:2508.18797cs.AI2025-08EMNLP被引 9

用因果关系提升多人游戏智能体协作效率

CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

  • 引入任务图与因果模块管理多智能体依赖关系
  • 在Minecraft协作任务中达到当前最佳表现
  • 适合研究多智能体协同与因果推理的学者

Minecraft作为开放世界虚拟交互环境,已成为智能体决策与执行研究的重要平台。现有方法多采用单一大语言模型智能体完成各类游戏任务,但在需要长序列动作的复杂任务中,常面临效率低和容错性差的问题。尽管如此,多智能体协作研究仍十分有限。本文提出CausalMACE,一种全面融合因果推理的多智能体协作框架,通过引入因果机制管理子任务间的依赖关系。技术上,该框架包含全局任务图用于整体规划,以及基于因果的依赖管理模块,利用内在规则实施因果干预。实验结果表明,该方法在Minecraft多智能体协作任务中达到了当前最优性能。

原文摘要 · Abstract (English)

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy sequences of actions, single-agent approaches often face challenges related to inefficiency and limited fault tolerance. Despite these issues, research on multi-agent collaboration remains scarce. In this paper, we propose CausalMACE, a holistic causality planning framework designed to enhance multi-agent systems, in which we incorporate causality to manage dependencies among subtasks. Technically, our proposed framework introduces two modules: an overarching task graph for global task planning and a causality-based module for dependency management, where inherent rules are adopted to perform causal intervention. Experimental results demonstrate our approach achieves state-of-the-art performance in multi-agent cooperative tasks of Minecraft.

多智能体因果推理Minecraft协作任务

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