用游戏风格重新定义智能,让AI决策更像人类。
Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games
- 提出双环框架:外部互动与内部思辨共同塑造行为风格。
- 设计可量化指标,如风格容量、流行度与演化动态。
- 适用于游戏设计与人机交互,为通用智能提供新思路。
当前人工智能研究多聚焦于理性决策,但真实情境中智能体的决策还受信念、价值观和偏好等深层因素影响。人类决策风格的多样性正源于这些差异,表明‘风格’是智能的重要维度却常被忽视。本文以游戏风格为视角,探讨智能体决策行为的本质与历史背景,构建内外双环框架:外部环境互动与内部认知思辨共同决定风格形成。在此基础上,形式化风格特征,提出风格容量、风格流行度与演化动态等可衡量指标。研究聚焦三方面:(1)定义并测量游戏风格,基于离散状态空间提出通用指标,扩展用于量化策略多样性与竞技平衡;(2)表达与生成风格,探索强化学习与模仿学习在训练特定风格智能体中的应用,提出一种类人风格学习新方法;(3)实际应用分析,评估技术在游戏设计与互动娱乐中的潜力。最后展望风格作为通用人工智能核心要素的未来发展方向。
原文摘要 · Abstract (English)
Contemporary artificial intelligence (AI) development largely centers on rational decision-making, valued for its measurability and suitability for objective evaluation. Yet in real-world contexts, an intelligent agent's decisions are shaped not only by logic but also by deeper influences such as beliefs, values, and preferences. The diversity of human decision-making styles emerges from these differences, highlighting that "style" is an essential but often overlooked dimension of intelligence. This dissertation introduces playstyle as an alternative lens for observing and analyzing the decision-making behavior of intelligent agents, and examines its foundational meaning and historical context from a philosophical perspective. By analyzing how beliefs and values drive intentions and actions, we construct a two-tier framework for style formation: the external interaction loop with the environment and the internal cognitive loop of deliberation. On this basis, we formalize style-related characteristics and propose measurable indicators such as style capacity, style popularity, and evolutionary dynamics. The study focuses on three core research directions: (1) Defining and measuring playstyle, proposing a general playstyle metric based on discretized state spaces, and extending it to quantify strategic diversity and competitive balance; (2) Expressing and generating playstyle, exploring how reinforcement learning and imitation learning can be used to train agents exhibiting specific stylistic tendencies, and introducing a novel approach for human-like style learning and modeling; and (3) Practical applications, analyzing the potential of these techniques in domains such as game design and interactive entertainment. Finally, the dissertation outlines future extensions, including the role of style as a core element in building artificial general intelligence (AGI).
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