arXiv:2509.01547cs.RO2025-09ICRA被引 10

用透明度辐射场提升高斯SLAM的几何重建与全局一致性

FGO-SLAM: Enhancing Gaussian SLAM with Globally Consistent Opacity Radiance Field

  • 以3D高斯透明度辐射场为场景表示,增强几何建模能力
  • 通过全局优化相机位姿与稀疏点云,实现亚厘米级跟踪精度
  • 适合需要高精度三维重建的机器人导航与AI仿真任务

视觉SLAM因能提供具身智能所需的感知能力和仿真数据而重新受到关注。然而传统SLAM方法难以满足高质量场景重建需求,高斯SLAM虽具备快速渲染与优质映射能力,却缺乏有效的位姿优化方法,且在几何重建方面存在不足。为此,我们提出FGO-SLAM,一种采用透明度辐射场作为场景表示的高斯SLAM系统,以提升几何映射性能。初始位姿估计后,通过全局调整优化相机位姿与稀疏点云,确保跟踪鲁棒性。同时,基于3D高斯构建全局一致的透明度辐射场,并引入深度畸变与法向一致性项以细化场景表示。此外,在构建四面体网格后,通过提取等值面直接从3D高斯中生成表面。在多个真实世界与大规模合成数据集上的实验表明,该方法在跟踪精度与地图构建性能上均达到当前最优水平。

原文摘要 · Abstract (English)

Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and Gaussian SLAM systems, despite their rapid rendering and high-quality mapping capabilities, lack effective pose optimization methods and face challenges in geometric reconstruction. To address these issues, we introduce FGO-SLAM, a Gaussian SLAM system that employs an opacity radiance field as the scene representation to enhance geometric mapping performance. After initial pose estimation, we apply global adjustment to optimize camera poses and sparse point cloud, ensuring robust tracking of our approach. Additionally, we maintain a globally consistent opacity radiance field based on 3D Gaussians and introduce depth distortion and normal consistency terms to refine the scene representation. Furthermore, after constructing tetrahedral grids, we identify level sets to directly extract surfaces from 3D Gaussians. Results across various real-world and large-scale synthetic datasets demonstrate that our method achieves state-of-the-art tracking accuracy and mapping performance.

SLAM高斯渲染三维重建机器人

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