arXiv:2509.05075cs.CV2025-09被引 1

用几何约束提升高斯点云渲染效果,更准更稳。

GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting

  • 融合一阶与二阶几何量,优化高斯点云初始化、更新和密度增加
  • 基于主曲率初始化尺度,表面覆盖更完整,性能优于随机初始化
  • 噪声鲁棒的几何估计方法,适合高精度三维重建场景

近期研究尝试引入几何先验以规范高斯点云的优化过程,进一步提升其性能。然而,早期工作主要依赖低阶几何先验(如法向量),且常通过易受噪声影响的方法(如局部主成分分析)估计,导致结果不可靠。为此,我们提出GeoSplat,一个通用的几何约束优化框架,利用一阶与二阶几何量改进高斯点云训练全流程,包括高斯初始化、梯度更新和稀疏化。例如,我们基于主曲率初始化3D高斯原型的尺度,相比随机初始化显著提升了物体表面覆盖率。其次,基于局部流形等几何结构,我们设计了高效且抗噪的几何先验估计方法,为框架提供动态支持。在多个数据集上的新视角合成实验表明,GeoSplat显著提升了高斯点云性能,并优于先前基线方法。

原文摘要 · Abstract (English)

A few recent works explored incorporating geometric priors to regularize the optimization of Gaussian splatting, further improving its performance. However, those early studies mainly focused on the use of low-order geometric priors (e.g., normal vector), and they might also be unreliably estimated by noise-sensitive methods, like local principal component analysis. To address their limitations, we first present GeoSplat, a general geometry-constrained optimization framework that exploits both first-order and second-order geometric quantities to improve the entire training pipeline of Gaussian splatting, including Gaussian initialization, gradient update, and densification. As an example, we initialize the scales of 3D Gaussian primitives in terms of principal curvatures, leading to a better coverage of the object surface than random initialization. Secondly, based on certain geometric structures (e.g., local manifold), we introduce efficient and noise-robust estimation methods that provide dynamic geometric priors for our framework. We conduct extensive experiments on multiple datasets for novel view synthesis, showing that our framework, GeoSplat, significantly improves the performance of Gaussian splatting and outperforms previous baselines.

三维重建高斯点云几何先验渲染优化

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