解决稀疏视角下3D高斯点云渲染的伪影问题
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
- 交替进行密集化与精简化,控制模型复杂度增长
- 在多个数据集上显著提升图像质量和几何一致性
- 适合需要高质量稀疏视图重建的应用场景
3D高斯点云(3DGS)在实时新视角合成中表现优异,但在稀疏视角设置下常出现浮动物体、几何不准确和过拟合等缺陷。我们发现根本原因在于缺乏约束的密集化过程:盲目添加高斯原型会破坏几何结构并引入伪影。为此,提出AD-GS,一种交替式密集化框架:先高强度密集化,再通过光度损失训练捕捉细节;随后大幅删减不透明度高的高斯点,并利用伪视角一致性和边缘感知深度平滑性正则化几何结构。该交替机制有效控制模型容量增长,逐步优化场景表示。在多个挑战性数据集上的实验表明,相较于现有方法,AD-GS显著提升了渲染质量与几何一致性。代码可在项目主页获取:https://gurutvapatle.github.io/publications/2025/ADGS.html。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due to limited observations. We find that a key contributing factor is uncontrolled densification, where adding Gaussian primitives rapidly without guidance can harm geometry and cause artifacts. We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases. During high densification, the model densifies aggressively, followed by photometric loss based training to capture fine-grained scene details. Low densification then primarily involves aggressive opacity pruning of Gaussians followed by regularizing their geometry through pseudo-view consistency and edge-aware depth smoothness. This alternating approach helps reduce overfitting by carefully controlling model capacity growth while progressively refining the scene representation. Extensive experiments on challenging datasets demonstrate that AD-GS significantly improves rendering quality and geometric consistency compared to existing methods. The source code for our model can be found on our project page: https://gurutvapatle.github.io/publications/2025/ADGS.html .
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