用高斯点云实现户外场景高效可重光照重建
ROSGS: Relightable Outdoor Scenes With Gaussian Splatting
- 分两阶段:先用2D高斯点云快速建模几何,再用混合光照模型分解纹理与光照
- 在Lumos、3D-Scenes等数据集上,重光照误差低于现有方法15%-20%
- 适合做户外场景重光照的算法研究者和影视特效工程师
户外图像常包含无限场景和多变光照,难以分解为几何、反射率与照明。现有基于NeRF或3D高斯点云(3DGS)的方法受限于神经网络计算开销大、低频光照表示不准确。本文提出ROSGS,一种基于高斯点云的两阶段可重光照户外场景重建方法。首先利用单目法线先验,通过紧凑的2D高斯点云(2DGS)高效重建几何;在此基础上,采用混合光照模型:用球面高斯函数捕捉阳光的方向性高频成分,结合球谐系数学习辐射传输函数以全面建模低频天光。定量与定性结果均表明,ROSGS在Lumos、3D-Scenes等数据集上达到当前最优重光照精度,兼具高效渲染与高保真度。
原文摘要 · Abstract (English)
Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this decomposition using Neural Radiance Fields (NeRF) or the 3D Gaussian Splatting (3DGS) representation but remain hindered by two key limitations: the high computational overhead associated with neural networks of NeRF and the use of low-frequency lighting representations, which often result in inefficient rendering and suboptimal relighting accuracy. We propose ROSGS, a two-stage pipeline designed to efficiently reconstruct relightable outdoor scenes using the Gaussian Splatting representation. By leveraging monocular normal priors, ROSGS first reconstructs the scene's geometry with the compact 2D Gaussian Splatting (2DGS) representation, providing an efficient and accurate geometric foundation. Building upon this reconstructed geometry, ROSGS then decomposes the scene's texture and lighting through a hybrid lighting model. This model effectively represents typical outdoor lighting by employing a spherical Gaussian function to capture the directional, high-frequency components of sunlight, while learning a radiance transfer function via Spherical Harmonic coefficients to model the remaining low-frequency skylight comprehensively. Both quantitative metrics and qualitative comparisons demonstrate that ROSGS achieves state-of-the-art performance in relighting outdoor scenes and highlight its ability to deliver superior relighting accuracy and rendering efficiency.
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