用3D高斯点云实现可控制的逼真人脸替换与表情驱动
A Controllable 3D Deepfake Generation Framework with Gaussian Splatting
- 基于参数化头模型与动态高斯表示,实现多视角一致渲染
- 在多视角质量和3D一致性上显著优于2D方法,身份保留效果相当
- 适合需要高保真3D可控视频伪造的研究者或安全评估人员
我们提出一种基于3D高斯点云的新型3D深度伪造生成框架,可在完全可控的3D空间中实现逼真且保持身份特征的人脸替换与重演。相较于传统2D深度伪造方法存在几何不一致和新视角泛化能力差的问题,本方法结合参数化头模型与动态高斯表示,支持多视角一致渲染、精确表情控制及无缝背景融合。针对点云表示的编辑挑战,显式分离头部与背景高斯点,并利用预训练2D引导优化跨视角面部区域。进一步引入修复模块,在极端姿态与表情下提升视觉一致性。在NeRSemble数据集及额外评测视频上的实验表明,本方法在身份保留、姿态与表情一致性方面达到与顶尖2D方法相当的性能,同时在多视角渲染质量与3D一致性上显著超越现有方法。该方法弥合了3D建模与深度伪造合成之间的差距,为场景感知、可控且沉浸式的视觉伪造开辟新方向,揭示了新兴3D高斯点云技术可能被用于操纵攻击的风险。
原文摘要 · Abstract (English)
We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches that suffer from geometric inconsistencies and limited generalization to novel view, our method combines a parametric head model with dynamic Gaussian representations to support multi-view consistent rendering, precise expression control, and seamless background integration. To address editing challenges in point-based representations, we explicitly separate the head and background Gaussians and use pre-trained 2D guidance to optimize the facial region across views. We further introduce a repair module to enhance visual consistency under extreme poses and expressions. Experiments on NeRSemble and additional evaluation videos demonstrate that our method achieves comparable performance to state-of-the-art 2D approaches in identity preservation, as well as pose and expression consistency, while significantly outperforming them in multi-view rendering quality and 3D consistency. Our approach bridges the gap between 3D modeling and deepfake synthesis, enabling new directions for scene-aware, controllable, and immersive visual forgeries, revealing the threat that emerging 3D Gaussian Splatting technique could be used for manipulation attacks.
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