用视频扩散模型自蒸馏生成3D场景,无需真实多视角数据。
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
- 用自蒸馏让视频扩散模型的隐式3D知识转为显式3D高斯点云。
- 仅用合成数据训练,单图或文本即可实时生成静态/动态3D场景。
- 适合游戏、机器人导航等需快速构建虚拟环境的场景。
生成虚拟环境对游戏、机器人、自动驾驶和工业AI至关重要。现有基于学习的3D重建依赖真实多视角数据,但获取困难。视频扩散模型虽具强大想象力,却仅限2D。本文提出自蒸馏框架,将视频扩散模型中的隐式3D知识提炼为显式的3D高斯点云(3DGS)表示,无需多视角训练数据。具体地,在标准RGB解码器基础上增加3DGS解码器,由RGB输出监督,使3DGS解码器仅通过视频扩散模型生成的合成数据即可训练。推理时,模型可从文本或单张图像生成实时渲染的3D场景。该框架进一步扩展至从单目视频生成动态3D场景。实验表明,本方法在静态与动态3D场景生成上达到当前最优性能。
原文摘要 · Abstract (English)
The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not always readily available. Recent advancements in video diffusion models have shown remarkable imagination capabilities, yet their 2D nature limits the applications to simulation where a robot needs to navigate and interact with the environment. In this paper, we propose a self-distillation framework that aims to distill the implicit 3D knowledge in the video diffusion models into an explicit 3D Gaussian Splatting (3DGS) representation, eliminating the need for multi-view training data. Specifically, we augment the typical RGB decoder with a 3DGS decoder, which is supervised by the output of the RGB decoder. In this approach, the 3DGS decoder can be purely trained with synthetic data generated by video diffusion models. At inference time, our model can synthesize 3D scenes from either a text prompt or a single image for real-time rendering. Our framework further extends to dynamic 3D scene generation from a monocular input video. Experimental results show that our framework achieves state-of-the-art performance in static and dynamic 3D scene generation.
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