arXiv:2509.21552cs.CVcs.CL2025-09中稿 · ICML被引 10

用交互式搜索提升高复杂度界面的指令定位准确率

Learning GUI Grounding with Spatial Reasoning from Visual Feedback

  • 将界面定位转为带视觉反馈的交互式搜索
  • 在复杂界面下准确率超越基线模型,少训练数据
  • 适合需要空间推理的自动化任务场景

图形用户界面(GUI)定位常被建模为坐标预测任务——根据自然语言指令生成点击或输入的屏幕坐标。然而,当前视觉语言模型在处理高分辨率、复杂布局的界面图像时,往往难以准确预测数值坐标。为此,本文将GUI定位重构为一种交互式搜索任务:模型生成操作指令,逐步移动光标以定位界面元素。每一步中,模型确定目标对象,评估光标与目标间的空间关系,并基于历史动作向目标移动。渲染出的光标提供视觉反馈,帮助模型对齐预测位置。我们使用多步在线强化学习训练模型GUI-Cursor,采用密集轨迹奖励函数。实验表明,GUI-Cursor在各类GUI定位及智能体任务中表现优于强基线,在相同基础模型下实现更优性能,且所需训练数据更少。进一步分析显示,该模型能自适应增加困难样本的步骤数,并在分布外数据上展现出更强的空间推理能力。

原文摘要 · Abstract (English)

Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task -- given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing GUI images with high resolutions and complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Experimental results demonstrate that GUI-Cursor surpasses strong baselines in GUI grounding and agentic tasks, achieving superior performance with the same base models while requiring less training data. Further analysis shows that GUI-Cursor learns to adaptively conduct more steps on more difficult examples, and it obtains better spatial reasoning capability on out-of-distribution domains.

GUI定位空间推理强化学习

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