用博弈论先验提升车辆变道预测准确率
Improved Vehicle Maneuver Prediction using Game Theoretic Priors
- 基于层级博弈论建模车辆交互决策逻辑
- 结合场景信息可显著提高变道预测精度
- 适合自动驾驶决策系统集成应用
传统车辆行为预测方法依赖时序轨迹数据的分类模型,但在缺乏全局场景信息时难以准确预测变道。本文提出利用层级博弈论(Level-k game theory)模拟人类层级推理,计算多车交互下各车辆最理性的决策。该方法假设目标车辆周围车辆状态已知,通过在线优化求解输出最合理的行为预测。结果可作为先验知识与传统运动分类模型融合,显著提升预测准确性。该技术在自适应巡航控制(ACC)或Traxen的iQ-Cruise等系统中可进一步优化决策,带来更优的燃油经济性。
原文摘要 · Abstract (English)
Conventional maneuver prediction methods use some sort of classification model on temporal trajectory data to predict behavior of agents over a set time horizon. Despite of having the best precision and recall, these models cannot predict a lane change accurately unless they incorporate information about the entire scene. Level-k game theory can leverage the human-like hierarchical reasoning to come up with the most rational decisions each agent can make in a group. This can be leveraged to model interactions between different vehicles in presence of each other and hence compute the most rational decisions each agent would make. The result of game theoretic evaluation can be used as a "prior" or combined with a traditional motion-based classification model to achieve more accurate predictions. The proposed approach assumes that the states of the vehicles around the target lead vehicle are known. The module will output the most rational maneuver prediction of the target vehicle based on an online optimization solution. These predictions are instrumental in decision making systems like Adaptive Cruise Control (ACC) or Traxen's iQ-Cruise further improving the resulting fuel savings.
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