arXiv:2509.22112cs.CV2025-09被引 2

生成带物理材质的3D模型,实现动态光照下的真实渲染

Large Material Gaussian Model for Relightable 3D Generation

  • 用多视角扩散模型生成带法线和深度的PBR材质图
  • 构建高保真材质点云,支持不同光照环境下的实时重打光
  • 适合需要真实感3D内容的工业设计与影视制作场景

各行业对3D资产的需求日益增长,亟需高效自动的3D内容生成方法。基于3D高斯点阵的大型重建模型(LRMs)通过多视角扩散生成与可扩展变压器重建,已能高效实现高质量3D渲染。然而现有方法无法生成物体的材质属性,而材质对多样光照下的真实渲染至关重要。本文提出大型材质高斯模型(MGM),可生成具有物理基础渲染(PBR)材质的3D内容,即漫反射(albedo)、粗糙度(roughness)和金属度(metallic)属性,而非仅生成受控光照烘焙的RGB纹理。我们首先在输入深度图和法线图条件下微调一个多视角材质扩散模型;利用生成的多视角PBR图像,探索一种高斯材质表示,该表示不仅与2D高斯点阵对齐,还分别建模PBR各通道。重建后的点云可渲染出完整PBR属性,从而通过应用不同环境光贴图实现动态重打光。大量实验表明,本方法生成的材质视觉效果优于基线方法,显著提升材质建模能力,支持实际下游渲染应用。

原文摘要 · Abstract (English)

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

3D生成材质建模物理渲染高斯点阵

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