arXiv:2509.22387cs.LGcs.AI2025-09中稿 · Advances in Comput…被引 1

用大模型训练扑克机器人,三玩家对局表现接近专业水平。

SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly

  • 分两阶段训练:先学专家决策,再通过强化学习优化策略。
  • 在30000手对局中,胜率13.4 BB/100,与顶尖程序差距小。
  • 首次为三玩家快速扑克设计大模型,适合多玩家博弈研究者。

CFR算法及其变体使扑克机器人在单挑现金局中战胜顶级人类选手,并在六人局中具备竞争力。然而,随着玩家数量增加,CFR的计算复杂度呈指数上升;且在三人及以上游戏中,遵循纳什均衡不再能保证不亏损。这些限制使其难以应用于最受欢迎的锦标赛形式。受大语言模型在国际象棋和外交游戏中的成功启发,我们提出SpinGPT,首个专为流行三玩家在线扑克格式Spin & Go设计的大语言模型。SpinGPT采用两阶段训练:(1) 在32万条高筹码专家决策上进行监督微调;(2) 在27万条求解器生成的手牌上进行强化学习。结果显示,其动作与求解器一致率达78%(容忍准确率)。结合简单深堆策略,在单挑对局中对战Slumbot 30000手,胜率为13.4 ± 12.9 BB/100(95%置信区间)。结果表明,大语言模型或可成为应对多玩家不完美信息博弈的新路径。

原文摘要 · Abstract (English)

The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However, CFR's computational complexity rises exponentially with the number of players. Furthermore, in games with three or more players, following Nash equilibrium no longer guarantees a non-losing outcome. These limitations, along with others, significantly restrict the applicability of CFR to the most popular formats: tournaments. Motivated by the recent success of Large Language Models (LLM) in chess and Diplomacy, we present SpinGPT, the first LLM tailored to Spin & Go, a popular three-player online poker format. SpinGPT is trained in two stages: (1) Supervised Fine-Tuning on 320k high-stakes expert decisions; (2) Reinforcement Learning on 270k solver-generated hands. Our results show that SpinGPT matches the solver's actions in 78% of decisions (tolerant accuracy). With a simple deep-stack heuristic, it achieves 13.4 +/- 12.9 BB/100 versus Slumbot in heads-up over 30,000 hands (95% CI). These results suggest that LLMs could be a new way to deal with multi-player imperfect-information games like poker.

大模型扑克博弈强化学习多玩家

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