arXiv:2509.23555cs.CV2025-09综述被引 1

3D高斯点云正取代神经辐射场,实现更高效的真实感三维重建。

From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations

  • 对比神经辐射场,采用显式点云表示提升渲染与优化速度。
  • 在机器人操作、虚拟交互等场景中实现高质量实时渲染与结构建模。
  • 适合需要快速部署与多任务融合的视觉感知系统开发者。

神经场景表征如神经辐射场(NeRF)和3D高斯点云(3DGS)正在改变三维环境的建模、渲染与理解方式。NeRF通过体素渲染实现了视图一致的逼真效果;3DGS则迅速成为一种显式、高效的替代方案,支持高质量渲染、更快优化,并可集成到混合管道中以增强逼真度与任务驱动的场景理解。本综述考察了3DGS在SLAM、远程通信与操作、机器人抓取及三维内容生成等领域的应用。尽管各领域差异显著,但均追求逼真渲染、有意义的三维结构与精准下游任务。我们围绕三个核心问题展开:技术优势何在?如何适配不同输入模态与领域约束?现存局限为何?通过系统比较各领域管线,表明3DGS在逼真度、几何保真度与计算效率间取得良好平衡。该综述为利用神经渲染不仅实现图像合成,还推动感知、交互与跨虚实环境的内容创作提供了路线图。

原文摘要 · Abstract (English)

Neural scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have transformed how 3D environments are modeled, rendered, and interpreted. NeRF introduced view-consistent photorealism via volumetric rendering; 3DGS has rapidly emerged as an explicit, efficient alternative that supports high-quality rendering, faster optimization, and integration into hybrid pipelines for enhanced photorealism and task-driven scene understanding. This survey examines how 3DGS is being adopted across SLAM, telepresence and teleoperation, robotic manipulation, and 3D content generation. Despite their differences, these domains share common goals: photorealistic rendering, meaningful 3D structure, and accurate downstream tasks. We organize the review around unified research questions that explain why 3DGS is increasingly displacing NeRF-based approaches: What technical advantages drive its adoption? How does it adapt to different input modalities and domain-specific constraints? What limitations remain? By systematically comparing domain-specific pipelines, we show that 3DGS balances photorealism, geometric fidelity, and computational efficiency. The survey offers a roadmap for leveraging neural rendering not only for image synthesis but also for perception, interaction, and content creation across real and virtual environments.

3D重建神经渲染实时系统高斯点云

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