arXiv:2509.24308cs.CV2025-09

联合优化网格与高斯点,提升无纹理室内场景重建精度

OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction

  • 用网格坐标系表达高斯点空间属性,实现网格与点云联合优化
  • 在室内无纹理区域将误差降低47.3%(相比2DGS基线)
  • 适合需要高精度几何重建的三维建模与机器人导航场景

基于高斯溅射的神经渲染已推动新视角合成发展,但现有方法通过后处理提取网格,存在两大缺陷:(i) 无纹理室内区域几何不准确;(ii) 网格提取与优化解耦,无法利用网格指导点优化。本文提出OMeGa,一种端到端框架,通过灵活绑定策略联合优化显式三角网格与二维高斯点,其中高斯点的空间属性在网格坐标系中表达,纹理属性保留在点上。为进一步提升精度,引入网格约束与单目法向监督以正则化几何学习。此外,设计启发式迭代网格精炼策略,对高误差面进行分裂并剔除不可靠面,进一步提升细节与准确性。OMeGa在挑战性室内重建基准上达到最先进性能,相较2DGS基线将Chamfer-L1误差降低47.3%,同时保持优异的新视角渲染质量。实验表明,该方法有效解决了以往在无纹理室内场景中的重建局限。

原文摘要 · Abstract (English)

Neural rendering with Gaussian splatting has advanced novel view synthesis, and most methods reconstruct surfaces via post-hoc mesh extraction. However, existing methods suffer from two limitations: (i) inaccurate geometry in texture-less indoor regions, and (ii) the decoupling of mesh extraction from optimization, thereby missing the opportunity to leverage mesh geometry to guide splat optimization. In this paper, we present OMeGa, an end-to-end framework that jointly optimizes an explicit triangle mesh and 2D Gaussian splats via a flexible binding strategy, where spatial attributes of Gaussian Splats are expressed in the mesh frame and texture attributes are retained on splats. To further improve reconstruction accuracy, we integrate mesh constraints and monocular normal supervision into the optimization, thereby regularizing geometry learning. In addition, we propose a heuristic, iterative mesh-refinement strategy that splits high-error faces and prunes unreliable ones to further improve the detail and accuracy of the reconstructed mesh. OMeGa achieves state-of-the-art performance on challenging indoor reconstruction benchmarks, reducing Chamfer-$L_1$ by 47.3\% over the 2DGS baseline while maintaining competitive novel-view rendering quality. The experimental results demonstrate that OMeGa effectively addresses prior limitations in indoor texture-less reconstruction.

三维重建高斯溅射网格优化新视角合成

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