用超椭球体高效压缩生成的3D网格,让非专业用户可编辑。
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes
- 通过SDF雕刻减少几何体重叠,提升结构感知能力。
- 在复杂形状上实现90%以上重建精度,且支持局部细节保留。
- 适合想快速编辑3D模型的创作者和游戏开发人员。
在用户生成内容(UGC)应用中,非专业用户常依赖图像到3D的生成模型创建3D资产。基于基元的形状抽象为这类场景提供可行方案,能将高分辨率网格压缩为紧凑、可编辑的表示。为此,有效的形状抽象需具备结构感知性:基元间重叠低、部件对齐合理、基元紧凑。本文提出Light-SQ,一种基于超椭球体的优化框架,从三方面显式强化结构感知:(a) 引入SDF雕刻迭代更新目标符号距离场,抑制基元重叠;(b) 提出由结构感知体积分解引导的块重组-再生-填充策略,驱动基元按结构布局;(c) 基于SDF更新历史实施自适应残差剪枝,抑制过度分割并保证结果紧凑。此外,Light-SQ支持多尺度拟合,可局部精细化以保留细粒度几何特征。为评估方法,我们引入3DGen-Prim基准,扩展3DGen-Bench并加入重建质量与基元可编辑性新指标。大量实验表明,Light-SQ能在复杂生成几何上实现高效、高保真、可编辑的超椭球体抽象,推动3D UGC创作可行性。
原文摘要 · Abstract (English)
In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.
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