arXiv:2509.25094cs.GRcs.CV2025-09

无需人工标注,自动生成更美观的3D网格纹理映射。

Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives

  • 用语义分割+可微分优化,让相似部位在映射中对齐。
  • 引入环境遮蔽作为可见性指标,减少可见接缝。
  • 适合想自动化建模纹理的开发者和设计师使用。

近期3D生成模型能生成高质量纹理,但普遍依赖手动进行网格参数化(UV映射),这一过程耗时且需艺术判断,已成为3D内容创作的主要瓶颈。现有自动方法常忽略两个感知重要准则:(1) 语义一致性(不同形状的相似部位应在映射中对齐);(2) 可见性意识(接缝应位于不易被观察的区域)。为克服上述缺陷并实现自动化,本文提出一种无监督可微分框架,在保持几何保真的基础上,加入语义与可见性感知目标。针对语义感知,流程包括:(i) 将网格分割为语义3D部分,(ii) 应用无监督学习的每部分UV参数化主干网络,(iii) 聚合各部分图块形成统一UV图集。针对可见性感知,采用环境遮蔽(AO)作为暴露代理,并通过可微分的加权接缝目标反向传播,引导接缝朝遮挡区域移动。在主流方法上进行定性和定量评估表明,所提方法生成的UV图集更利于纹理生成,显著降低可见接缝伪影。代码已开源:https://github.com/AHHHZ975/Semantic-Visibility-UV-Param。

原文摘要 · Abstract (English)

Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that requires both technical precision and artistic judgment. Industry surveys show that this process often accounts for a significant share of asset creation, creating a major bottleneck for 3D content creators. Moreover, existing automatic methods often ignore two perceptually important criteria: (1) semantic awareness (UV charts should align semantically similar 3D parts across shapes) and (2) visibility awareness (cutting seams should lie in regions unlikely to be seen). To overcome these shortcomings and to automate the mesh parameterization process, we present an unsupervised differentiable framework that augments standard geometry-preserving UV learning with semantic- and visibility-aware objectives. For semantic-awareness, our pipeline (i) segments the mesh into semantic 3D parts, (ii) applies an unsupervised learned per-part UV-parameterization backbone, and (iii) aggregates per-part charts into a unified UV atlas. For visibility-awareness, we use ambient occlusion (AO) as an exposure proxy and back-propagate a soft differentiable AO-weighted seam objective to steer cutting seams toward occluded regions. By conducting qualitative and quantitative evaluations against state-of-the-art methods, we show that the proposed method produces UV atlases that better support texture generation and reduce perceptible seam artifacts compared to recent baselines. Our implementation code is publicly available at: https://github.com/AHHHZ975/Semantic-Visibility-UV-Param.

3D生成网格参数化无监督学习

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