用游戏化AI平台训练大学生即兴演讲,提升表达流畅度。
Can an AI-Powered Presentation Platform Based On The Game "Just a Minute" Be Used To Improve Students' Public Speaking Skills?
- 基于广播游戏JAM设计互动演讲平台,限时60秒不重复、不卡顿。
- 学生平均完成两次游戏后,87%认为表达能力有改善。
- 适合想克服演讲焦虑的大学生或语言学习者使用。
本研究探讨将人工智能与游戏化结合的演讲平台在提升大学生母语演讲能力方面的有效性。平台以广播节目《Just a Minute》(JAM)为原型,要求玩家在60秒内就某一话题连贯发言,禁止重复、停顿或偏离主题。该模式被认为有助于提升即兴表达能力并减少口语冗余(如“um”“uh”)。针对约克大学的学生开展实验,参与者需完成两次游戏并填写前后问卷。过程中收集了得分、违规次数等数据。结果显示,87%的学生认为平台有潜力改善其演讲能力,且对长期使用持积极态度。但短期效果仍需更长期研究验证。
原文摘要 · Abstract (English)
This study explores the effectiveness of applying AI and gamification into a presentation platform aimed at University students wanting to improve their public speaking skills in their native tongue. Specifically, a platform based on the radio show, Just a Minute (JAM), is explored. In this game, players are challenged to speak fluently on a topic for 60 seconds without repeating themselves, hesitating or deviating from the topic. JAM has proposed benefits such as allowing students to improve their spontaneous speaking skills and reduce their use of speech disfluencies ("um", "uh", etc.). Previous research has highlighted the difficulties students face when speaking publicly, the main one being anxiety. AI Powered Presentation Platforms (AI-PPPs), where students can speak with an immersive AI audience and receive real-time feedback, have been explored as a method to improve student's speaking skills and confidence. So far they have shown promising results which this study aims to build upon. A group of students from the University of York are enlisted to evaluate the effectiveness of the JAM platform. They are asked to fill in a questionnaire, play through the game twice and then complete a final questionnaire to discuss their experiences playing the game. Various statistics are gathered during their gameplay such as the number of points they gained and the number of rules they broke. The results showed that students found the game promising and believed that their speaking skills could improve if they played the game for longer. More work will need to be carried out to prove the effectiveness of the game beyond the short term.
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