arXiv:2510.03857cs.CV2025-10被引 4

用三阶段精简方法压缩4D高斯点云,存储量减60%仍保画质。

Optimized Minimal 4D Gaussian Splatting

  • 分三步逐级删减:选关键点、去冗余、合并相似点
  • 在标准数据集上模型大小减少超60%,画质不降
  • 适合需要轻量化动态场景表示的实时应用

4D高斯点云已成为动态场景表示的新范式,支持复杂运动下的实时渲染。然而其面临存储开销大的问题,高保真重建需数百万个高斯点。现有压缩方法在压缩比或画质上仍有局限。本文提出OMG4(优化最小4D高斯点云),构建一组紧凑且关键的高斯点,忠实表达4D模型。方法分三阶段:(1) 高斯采样,识别重建关键点;(2) 高斯剪枝,去除冗余;(3) 高斯融合,合并特征相似点。此外,引入隐式外观压缩,并将子向量量化(SVQ)推广至4D表示,进一步降低存储。在标准基准数据集上的大量实验表明,OMG4显著优于近期先进方法,模型尺寸减少超过60%的同时保持重建质量。该成果推动了紧凑4D场景表示的发展,为多种应用开辟新可能。源代码见 https://minshirley.github.io/OMG4/

原文摘要 · Abstract (English)

4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challenge of storage overhead, as millions of Gaussians are required for high-fidelity reconstruction. While several studies have attempted to alleviate this memory burden, they still face limitations in compression ratio or visual quality. In this work, we present OMG4 (Optimized Minimal 4D Gaussian Splatting), a framework that constructs a compact set of salient Gaussians capable of faithfully representing 4D Gaussian models. Our method progressively prunes Gaussians in three stages: (1) Gaussian Sampling to identify primitives critical to reconstruction fidelity, (2) Gaussian Pruning to remove redundancies, and (3) Gaussian Merging to fuse primitives with similar characteristics. In addition, we integrate implicit appearance compression and generalize Sub-Vector Quantization (SVQ) to 4D representations, further reducing storage while preserving quality. Extensive experiments on standard benchmark datasets demonstrate that OMG4 significantly outperforms recent state-of-the-art methods, reducing model sizes by over 60% while maintaining reconstruction quality. These results position OMG4 as a significant step forward in compact 4D scene representation, opening new possibilities for a wide range of applications. Our source code is available at https://minshirley.github.io/OMG4/.

4D重建高斯点云压缩算法动态场景

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