arXiv:2510.05488cs.CV2025-10被引 1

让3D头像可动态调节细节,画质不降速度翻倍

ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars

  • 用2D纹理空间参数化高斯点,构建多级特征场
  • 最低精度仅用6.2%的点,画质损失可控,渲染快一倍
  • 无需重训练,支持任意细节层级连续调节,适合实时应用

3D高斯溅射(3DGS)实现了逼真且实时的3D头像渲染。现有基于3DGS的头像通常依赖数万固定数量的3D高斯点,难以灵活调整细节层级。本文提出ArchitectHead,首个支持连续细节层级控制的3D高斯头像框架。核心思想是将高斯点参数化在2D UV特征空间,设计由多级可学习特征图组成的UV特征场编码其隐式特征,再通过轻量级神经网络解码为3D高斯属性进行渲染。通过动态从特征场中采样不同分辨率的特征图,实现无需重训练的高效连续LOD控制。实验表明,最高细节下性能达到当前最佳(SOTA),低细节时仅使用6.2%的高斯点,质量适度下降(L1 Loss +7.9%,PSNR -0.97 dB,SSIM -0.6,LPIPS Loss +24.1%),渲染速度几乎翻倍。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has enabled photorealistic and real-time rendering of 3D head avatars. Existing 3DGS-based avatars typically rely on tens of thousands of 3D Gaussian points (Gaussians), with the number of Gaussians fixed after training. However, many practical applications require adjustable levels of detail (LOD) to balance rendering efficiency and visual quality. In this work, we propose "ArchitectHead", the first framework for creating 3D Gaussian head avatars that support continuous control over LOD. Our key idea is to parameterize the Gaussians in a 2D UV feature space and propose a UV feature field composed of multi-level learnable feature maps to encode their latent features. A lightweight neural network-based decoder then transforms these latent features into 3D Gaussian attributes for rendering. ArchitectHead controls the number of Gaussians by dynamically resampling feature maps from the UV feature field at the desired resolutions. This method enables efficient and continuous control of LOD without retraining. Experimental results show that ArchitectHead achieves state-of-the-art (SOTA) quality in self and cross-identity reenactment tasks at the highest LOD, while maintaining near SOTA performance at lower LODs. At the lowest LOD, our method uses only 6.2\% of the Gaussians while the quality degrades moderately (L1 Loss +7.9\%, PSNR --0.97\%, SSIM --0.6\%, LPIPS Loss +24.1\%), and the rendering speed nearly doubles.

3D高斯头像生成细节控制实时渲染

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