从单段视频生成可交互的逼真3D虚拟世界
HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video
- 用能量优化统一建模几何、物理与关系
- 重建结果几何完整且物理稳定
- 适合游戏与数字孪生等实时交互场景
将真实世界数字化为可模拟的虚拟环境,在增强现实、虚拟现实、游戏和机器人等领域具有重要意义。然而,现有3D重建与场景理解方法在几何完整性、物体可交互性、物理合理性、逼真渲染或真实物理属性方面常存在不足。为此,我们提出HoloScene,一种新型交互式3D重建框架,同时满足上述要求。该框架采用综合的交互式场景图表示,编码物体的几何、外观、物理属性及层级与对象间关系。重建被建模为一个能量基优化问题,整合观测数据、物理约束与生成先验,形成统一目标函数。通过采样与梯度优化相结合的混合方法高效求解。生成的数字孪生具备完整的几何结构、物理稳定性以及从新视角看去的逼真渲染效果。在多个基准数据集上的评估显示其性能优越,实际应用案例(如互动游戏与实时数字孪生操作)进一步验证了其广泛适用性和有效性。
原文摘要 · Abstract (English)
Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Project page: https://xiahongchi.github.io/HoloScene.
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