arXiv:2510.06302cs.AI2025-10被引 1

用游戏化设计降低企业合并后系统整合培训的学习难度和枯燥感。

Requirements for Game-Based Learning Design Framework for Information System Integration in the Context of Post-Merger Integration

  • 基于认知负荷与动机理论,构建游戏化学习框架
  • 识别出转化流程与学习体验两大核心需求组件
  • 适合企业IT整合培训师与HR发展人员参考

企业合并后的信息系统整合面临独特挑战,需协调不同组织的系统架构。尽管已有业务层面的整合指导,但在信息系统整合的培训方面仍存在显著空白。此前研究提出的AMILI(支持知情决策识别)与AMILP(支持知情决策制定)方法虽具理论价值,但实际应用中学习曲线陡峭、学员动力不足。本文探讨如何通过游戏化学习设计,将静态方法培训转化为沉浸式学习体验。研究综合分析了基础学习理论、认知负荷模型及动机机制,并结合严肃游戏设计框架,提炼出适用于合并后系统整合场景的游戏化学习设计核心要求。这些要求分为两个部分:转化过程与最终学习体验。论文最后提出通过迭代设计与真实场景验证来开发并评估该框架的实施计划。

原文摘要 · Abstract (English)

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and practical guidance exists for post-merger integration on the business level, there is a significant gap in training for information system integration in this context. In prior research specific methods AMILI (Support method for informed decision identification) and AMILP (Support method for informed decision-making) were introduced for the support of information system integration decisions in the post-merger integration. But during the practical application was reported high learning curve and low learner motivation. This paper explores how game-based learning design can address these limitations by transforming static method training into engaging learning experience. The study analyzes foundational learning theories, cognitive load and motivation models, and serious game design frameworks to identify the essential requirements for a game-based learning design framework tailored to information system integration in post-merger integration. Requirements are structured in two components: the transformation process and resulting learning experience. The paper concludes with a plan for developing and evaluating the proposed framework through iterative design and real-world validation.

游戏化学习系统整合企业合并

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