arXiv:2510.06802cs.GRcs.CV2025-10

用手机拍视频,10分钟生成可交互3D模型,帧率高达150fps

Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity

  • 手机拍摄+云端3D高斯点云重建,实现快速建模
  • 在笔记本上实现实时渲染,平均帧率达150fps
  • 适合远程协作、数字孪生等需要快速3D交互的场景

实时捕捉与渲染三维物体仍是重大挑战,但对增强现实、数字孪生、远程协作和原型设计具有重要应用价值。我们提出一个端到端流程,利用3D高斯点云(3D GS)技术,通过手机拍摄、云端处理和本地计算机,在Unity中实现真实物体的快速获取与交互渲染。用户用智能手机录制视频,上传后自动完成3D重建,可在笔记本上以平均150帧每秒(fps)的速度进行交互可视化。该系统整合移动端采集、云端3D GS重建与Unity渲染,支持实时远程呈现。实验表明,该流程在图形处理器(GPU)上约10分钟完成扫描处理,实现笔记本端的实时渲染。

原文摘要 · Abstract (English)

Capturing and rendering three-dimensional (3D) objects in real time remain a significant challenge, yet hold substantial potential for applications in augmented reality, digital twin systems, remote collaboration and prototyping. We present an end-to-end pipeline that leverages 3D Gaussian Splatting (3D GS) to enable rapid acquisition and interactive rendering of real-world objects using a mobile device, cloud processing and a local computer. Users scan an object with a smartphone video, upload it for automated 3D reconstruction, and visualize it interactively in Unity at an average of 150 frames per second (fps) on a laptop. The system integrates mobile capture, cloud-based 3D GS and Unity rendering to support real-time telepresence. Our experiments show that the pipeline processes scans in approximately 10 minutes on a graphics processing unit (GPU) achieving real-time rendering on the laptop.

3D重建高斯点云实时渲染数字孪生

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