arXiv:2510.07830cs.CV2025-10被引 1

解决3D高斯点云在大场景下出现的模糊与锯齿问题。

PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting

  • 通过多尺度监督让高斯点自适应抗锯齿,保持不同视角清晰度一致。
  • 引入物理尺寸下限约束,防止点过小导致的畸变和闪烁。
  • 无需修改现有流程,适用于城市级大场景渲染,4K下效果显著提升。

3D高斯点云(3DGS)近期实现了紧凑场景下的实时逼真渲染,但在扩展至城市级大规模环境时,高分辨率(如4K)渲染下会出现严重的混叠伪影和优化不稳定性。这些伪影表现为纹理闪烁和边缘锯齿,源于高斯原语与城市几何多尺度特性之间的不匹配。尽管已有分治式流水线提升可扩展性,但难以弥合保真度差距。本文提出PrismGS,一种基于物理规律的正则化框架,改善3D高斯的内在渲染行为。该方法集成两种协同正则项:一是金字塔多尺度监督,通过预滤波图像金字塔强制渲染一致性,使模型学习到固有抗混叠表示,有效缓解纹理闪烁;二是显式的尺寸正则化,对3D高斯的尺寸施加物理合理下限,避免生成视图依赖性的退化原语,从而提升几何表面稳定性和真实性,减少锯齿。本方法为即插即用设计,兼容现有流程。在MatrixCity、Mill-19和UrbanScene3D上的大量实验表明,PrismGS达到当前最优性能,在4K渲染下相较CityGaussian实现约1.5 dB的PSNR提升,同时保持优异质量与鲁棒性。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing ``divide-and-conquer'' pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.

3D高斯抗混叠大场景渲染图像质量

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