用结构化场景表示实现高效高保真实时3D重建
ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
- 结合前馈模型与SLAM思路,用3D基础模型估姿态并生成点云
- 采用分层高斯表示与层级感知渲染,提升精度同时降低冗余
- 在8个场景上实现接近逐场景优化的精度和实时性能
单目图像序列的实时3D重建是计算机视觉中的长期挑战,对真实世界到虚拟环境转换、AR/VR及机器人应用至关重要。现有方法存在显著权衡:逐场景优化虽精度高但计算成本大,而前馈基础模型虽可实时推理却难以保证准确性和鲁棒性。本文提出ARTDECO框架,融合前馈模型的效率与基于SLAM管道的可靠性。该框架利用3D基础模型进行位姿估计与点预测,并通过高斯解码器将多尺度特征转为结构化3D高斯。为兼顾大规模下的精度与效率,设计了层次化高斯表示与层级感知渲染策略,显著提升渲染保真度并减少冗余。在八个不同室内外基准上的实验表明,ARTDECO达到与SLAM相当的交互性能、接近前馈系统的鲁棒性,且重建质量接近逐场景优化水平,为真实环境的高效高保真数字化提供了可行路径。更多演示请访问项目页面:https://city-super.github.io/artdeco/
原文摘要 · Abstract (English)
On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, whereas feed-forward foundation models enable real-time inference but struggle with accuracy and robustness. In this work, we propose ARTDECO, a unified framework that combines the efficiency of feed-forward models with the reliability of SLAM-based pipelines. ARTDECO uses 3D foundation models for pose estimation and point prediction, coupled with a Gaussian decoder that transforms multi-scale features into structured 3D Gaussians. To sustain both fidelity and efficiency at scale, we design a hierarchical Gaussian representation with a LoD-aware rendering strategy, which improves rendering fidelity while reducing redundancy. Experiments on eight diverse indoor and outdoor benchmarks show that ARTDECO delivers interactive performance comparable to SLAM, robustness similar to feed-forward systems, and reconstruction quality close to per-scene optimization, providing a practical path toward on-the-fly digitization of real-world environments with both accurate geometry and high visual fidelity. Explore more demos on our project page: https://city-super.github.io/artdeco/.
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