用视觉听觉线索在平板上模拟触感,低成本实现可量化伪触觉反馈。
Differential Analysis of Pseudo Haptic Feedback: Novel Comparative Study of Visual and Auditory Cue Integration for Psychophysical Evaluation
- 通过视听刺激组合在平板上诱发伪触觉压力感。
- 音频频率更高、视觉纹理更密时,肌肉激活更强,感知更灵敏。
- 适合开发低成本康复训练与辅助交互系统。
伪触觉利用精心设计的视觉或听觉线索,欺骗大脑产生未实际施加的力感,为传统触觉硬件提供低成本替代方案。本研究开展了一项对比性心理物理学实验,量化了视觉与听觉刺激如何结合,在消费级平板上引发伪触觉压力感。实验使用基于Unity的滚球游戏,参与者(n=4)在三个不同纹理的地面上引导虚拟小球,同时通过Robotous RFT40力扭矩传感器实时采集手指受力数据。每种地形搭配特定滚动声频段:440 Hz - 4.7 kHz、440 Hz - 13.1 kHz,或440 Hz - 8.9 kHz;缝隙碰撞时触发额外“敲击”声效以增强真实感。结果显示,随着线索强度增加,平均触觉力呈系统性上升:视觉单独作用下为0.40 N、0.79 N、0.88 N,听觉单独作用下为0.41 N、0.81 N、0.90 N(对应地形1-3)。高频音频和密集视觉纹理均显著增强肌肉激活,两者结合进一步降低感知表面变化所需力阈值,证实多感官整合效应。结果表明,无需专用执行器,普通等力设备即可可靠生成并测量分级伪触觉反馈,为低成本康复工具、训练模拟器与辅助界面开辟新路径。
原文摘要 · Abstract (English)
Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative psychophysical study that quantifies how visual and auditory stimuli combine to evoke pseudo-haptic pressure sensations on a commodity tablet. Using a Unity-based Rollball game, participants (n = 4) guided a virtual ball across three textured terrains while their finger forces were captured in real time with a Robotous RFT40 force-torque sensor. Each terrain was paired with a distinct rolling-sound profile spanning 440 Hz - 4.7 kHz, 440 Hz - 13.1 kHz, or 440 Hz - 8.9 kHz; crevice collisions triggered additional "knocking" bursts to heighten realism. Average tactile forces increased systematically with cue intensity: 0.40 N, 0.79 N and 0.88 N for visual-only trials and 0.41 N, 0.81 N and 0.90 N for audio-only trials on Terrains 1-3, respectively. Higher audio frequencies and denser visual textures both elicited stronger muscle activation, and their combination further reduced the force needed to perceive surface changes, confirming multisensory integration. These results demonstrate that consumer-grade isometric devices can reliably induce and measure graded pseudo-haptic feedback without specialized actuators, opening a path toward affordable rehabilitation tools, training simulators and assistive interfaces.
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