arXiv:2510.09962cs.RO2025-10被引 1

针对半静态场景,提出动态密度控制方法,提升3D高斯映射更新效率与精度

VG-Mapping: Variation-aware Density Control for Online 3D Gaussian Mapping in Semi-static Scenes

  • 通过感知变化区域,分离密度控制与优化流程
  • 在真实与合成数据上显著提升渲染质量与更新速度
  • 适用于需频繁重访的机器人导航场景

在机器人反复穿越同一空间的场景中,维持反映环境最新变化的实时地图至关重要。若未能及时更新变化区域,将导致地图质量下降、定位不准、操作低效甚至机器人迷失。尽管3D高斯溅射(3DGS)因其稠密、可微分和逼真的特性被广泛用于在线地图重建,但如何准确高效地更新变化区域仍是挑战。本文提出VG-Mapping,一种专为半静态场景设计的基于3DGS的在线映射系统。其核心是引入变化感知的密度控制策略,将高斯密度调节与优化过程解耦。具体而言,通过识别变化区域来指导初始化与剪枝,避免使用过时信息作为后续优化的起始点。此外,由于该任务缺乏公开基准,我们构建了一个包含合成与真实场景的RGB-D数据集。实验表明,本方法在半静态场景中显著提升了渲染质量与地图更新效率。代码与数据集已开源。

原文摘要 · Abstract (English)

Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a variation-aware density control strategy that decouples Gaussian density regulation from optimization. Specifically, we identify regions with variation to guide initialization and pruning, which avoids the use of stale information in defining the starting point for the subsequent optimization. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.

3D重建高斯溅射在线映射机器人导航

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