arXiv:2510.12334cs.LGcs.AI2025-10

首次分析奖励动态变化下的演员-评论家算法,证明其可实现与静态奖励相同的收敛速度。

Finite-time Convergence Analysis of Actor-Critic with Evolving Reward

  • 在马尔可夫采样下,研究每步可变的奖励函数对算法的影响。
  • 证明当奖励变化足够慢时,算法误差以 $O(1/ ext{sqrt}{T})$ 收敛。
  • 适用于奖励塑形、课程学习等常用技巧,为实际RL方法提供理论支持。

许多流行的强化学习(RL)算法使用动态奖励函数,如奖励塑形、熵正则化或课程学习,但其理论基础仍不完善。本文首次在马尔可夫采样下,对单时间尺度的演员-评论家算法在动态奖励条件下的有限时间收敛性进行了分析。考虑奖励参数在每一步可能变化的情形,该变化同时影响策略优化与价值估计。在标准假设下,我们推导出演员与评论家误差的非渐近界。结果表明,若奖励参数变化足够缓慢,则可达到 $O(1/ ext{sqrt}{T})$ 的收敛速率,与静态奖励下的最优速率一致。当奖励通过梯度规则更新且梯度有界、与演员和评论家同频更新时,该速率依然保持,为多种主流强化学习技术提供了理论依据。作为次要贡献,我们提出了马尔可夫采样下分布偏移的新分析,使静态奖励情形下的最优速率提升了一个 $ ext{log}^2 T$ 因子。

原文摘要 · Abstract (English)

Many popular practical reinforcement learning (RL) algorithms employ evolving reward functions-through techniques such as reward shaping, entropy regularization, or curriculum learning-yet their theoretical foundations remain underdeveloped. This paper provides the first finite-time convergence analysis of a single-timescale actor-critic algorithm in the presence of an evolving reward function under Markovian sampling. We consider a setting where the reward parameters may change at each time step, affecting both policy optimization and value estimation. Under standard assumptions, we derive non-asymptotic bounds for both actor and critic errors. Our result shows that an $O(1/\sqrt{T})$ convergence rate is achievable, matching the best-known rate for static rewards, provided the reward parameters evolve slowly enough. This rate is preserved when the reward is updated via a gradient-based rule with bounded gradient and on the same timescale as the actor and critic, offering a theoretical foundation for many popular RL techniques. As a secondary contribution, we introduce a novel analysis of distribution mismatch under Markovian sampling, improving the best-known rate by a factor of $\log^2T$ in the static-reward case.

强化学习收敛分析演员评论家动态奖励

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