arXiv:2510.13381cs.CVcs.GR2025-10ICCV被引 1

用2D先验和SDF提升动态城市场景渲染,无需激光雷达和真实运动标注。

Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering

  • 结合2D深度与点跟踪及SDF表示,减少对激光雷达和真实标注的依赖。
  • 在无激光雷达条件下仍达顶尖渲染效果,且支持多类物体的新视角生成。
  • 可实现场景分解与组合,适合虚实融合与交互式编辑应用。

动态场景渲染与重建在计算机视觉和增强现实领域至关重要。现有基于3D高斯溅射(3DGS)的方法虽能准确建模动态城市场景,但需同时依赖相机与激光雷达数据、真值3D分割及运动数据(如轨迹或预定义对象模板,如SMPL)。本文探索将2D无类别先验(深度与点跟踪)与动态物体的符号距离函数(SDF)表示相结合,以降低部分依赖。提出一种新方法,将SDF与3DGS统一优化,利用两者优势构建更鲁棒的对象表征。该框架提升了3DGS的几何精度,并改善了SDF中的形变建模,实现更灵活精确的表示。实验表明,本方法在无激光雷达条件下仍达到顶尖渲染性能;加入激光雷达后,在多种物体类别上进一步提升新视角重建与生成效果,且无需真值3D运动标注。此外,该方法支持场景分解与组合等多样编辑任务。

原文摘要 · Abstract (English)

Dynamic scene rendering and reconstruction play a crucial role in computer vision and augmented reality. Recent methods based on 3D Gaussian Splatting (3DGS), have enabled accurate modeling of dynamic urban scenes, but for urban scenes they require both camera and LiDAR data, ground-truth 3D segmentations and motion data in the form of tracklets or pre-defined object templates such as SMPL. In this work, we explore whether a combination of 2D object agnostic priors in the form of depth and point tracking coupled with a signed distance function (SDF) representation for dynamic objects can be used to relax some of these requirements. We present a novel approach that integrates Signed Distance Functions (SDFs) with 3D Gaussian Splatting (3DGS) to create a more robust object representation by harnessing the strengths of both methods. Our unified optimization framework enhances the geometric accuracy of 3D Gaussian splatting and improves deformation modeling within the SDF, resulting in a more adaptable and precise representation. We demonstrate that our method achieves state-of-the-art performance in rendering metrics even without LiDAR data on urban scenes. When incorporating LiDAR, our approach improved further in reconstructing and generating novel views across diverse object categories, without ground-truth 3D motion annotation. Additionally, our method enables various scene editing tasks, including scene decomposition, and scene composition.

动态场景3D高斯SDF场景编辑

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