arXiv:2510.14691cs.HCcs.MM2025-10

游戏音频可调节玩家情绪,助力健康逃避与心理恢复

If You Hold Me Without Hurting Me: Pathways to Designing Game Audio for Healthy Escapism and Player Well-being

  • 通过调节唤醒度、标记过渡和提供闭环,音频助力自我调节
  • 现有研究忽视音频作用,导致健康逃避设计缺乏支持
  • 适合关注游戏心理影响与情感设计的研究者与开发者

游戏中的逃避体验既能促进心理恢复,也可能导致有害回避。自我调节——即自主性与积极结果的结合——是区分二者的关键。本文认为,常被忽视的游戏音频在调节过程中扮演核心角色:它能调节生理唤醒、标记游戏状态转变并提供心理闭合感。然而,音频对玩家福祉的贡献仍研究不足。本文指出方法论和可及性方面的缺口,并提出改进路径,呼吁研究者与开发者更主动地将音频融入健康逃避型游戏的设计与评估中。

原文摘要 · Abstract (English)

Escapism in games can support recovery or lead to harmful avoidance. Self-regulation, understood as combining autonomy with positive outcomes, is key to this distinction. We argue that audio, often overlooked, plays a central role in regulation. It can modulate arousal, mark transitions, and provide closure, yet its contribution to well-being remains underexplored. This paper identifies methodological and accessibility gaps that limit recognition of audio's potential and outlines ways to address them. We aim to encourage researchers and developers to integrate audio more deliberately into the design and study of healthier escapist play.

游戏音频心理调节逃避机制

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。