arXiv:2510.14976cs.CVcs.GR2025-10ICCV被引 7

用近身互动姿态生成多样化人与人交互动画

Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation

  • 基于近身姿态的时空先验,用扩散模型生成动态动作
  • 支持图像、文本或单帧姿态生成完整交互动画
  • 可将高质量动捕数据迁移至真实场景,适合动画创作

近距离人与人互动姿态蕴含丰富的交互动态信息。人类能基于此类姿态直观推断上下文并预测过去与未来行为,依赖于对人类行为的强大先验知识。受此启发,我们提出Ponimator,一个以近身互动姿态为核心的通用交互动画框架。训练数据来自动捕交互数据集中的近距离双人姿态及其周围时序上下文。Ponimator利用交互姿态先验,采用两个条件扩散模型:(1) 姿态动画器,利用时序先验从互动姿态生成动态动作序列;(2) 姿态生成器,利用空间先验从单帧姿态、文本或两者联合生成互动姿态,当缺乏完整姿态时亦可工作。整体框架支持多种任务,包括基于图像的交互动画、反应动画及文本到交互合成,实现高质量动捕数据向开放世界场景的交互知识迁移。跨多数据集与应用场景的实验证明了姿态先验的普适性以及框架的有效性与鲁棒性。

原文摘要 · Abstract (English)

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework.

交互动画扩散模型姿态生成

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