用点云隐变量构建可探索的原生3D世界模型
Terra: Explorable Native 3D World Model with Point Latents
- 用点到高斯的变分自编码器建模3D几何与外观
- 在ScanNet v2上重建与生成均达当前最佳,3D一致性高
- 支持任意视角渲染和渐进式生成,适合3D内容创作
世界模型近年来受到广泛关注,用于全面模拟真实世界。然而,现有方法大多依赖像素对齐表示进行世界演化,忽视了物理世界的固有3D特性,这可能损害3D一致性并降低建模效率。本文提出Terra,一种原生3D世界模型,通过内在3D隐空间表示和生成可探索环境。我们提出一种新型点到高斯变分自编码器(P2G-VAE),将3D输入编码为隐点表示,并解码为3D高斯基元以联合建模几何与外观。同时引入稀疏点流匹配网络(SPFlow)生成隐点表示,同步去噪点位置与特征。Terra实现精确多视角一致性,具备原生3D架构,仅需一次生成即可从任意视角灵活渲染。此外,通过点隐空间中的渐进生成实现可探索世界建模。我们在ScanNet v2的挑战性室内场景上进行了大量实验,结果表明Terra在重建与生成任务中均达到当前最优性能,且具有高3D一致性。
原文摘要 · Abstract (English)
World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.
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