arXiv:2510.15736cs.GRcs.CV2025-10NeurIPS被引 2

通过注入噪声点云解决3DGS重建中物体表面虚假透明问题。

Fix False Transparency by Noise Guided Splatting

  • 训练时在物体体积内加入不透明噪声点,引导表面点提升不透明度。
  • 新提出的透射率指标量化了虚假透明程度,实验显示效果显著改善。
  • 适合关注3D重建视觉一致性的研究人员,尤其在交互式场景中。

3DGS重建的不透明物体常出现虚假透明表面,在交互视图下导致背景和内部结构不一致。这源于3DGS优化过程中的病态问题:训练时仅通过光度损失优化前景与背景高斯点的α合成,缺乏对表面不透明度的显式约束,导致优化错误地为不透明区域赋予透明性,引发视图不一致。该问题在标准评估中不易察觉,但在以物体为中心的重建中尤为明显。我们首次明确识别并提出解决方案——噪声引导的点云投射(NGS),在训练中向物体体积注入不透明噪声高斯点,仅需微小修改即可有效提升表面不透明度。我们提出基于透射率的定量评估指标,并构建了包含显著透明问题的高质量物体中心扫描数据集,同时为现有数据集添加专门设计的补全噪声以测试方法鲁棒性。多数据集实验表明,NGS显著降低虚假透明,且保持主流渲染指标竞争力。

原文摘要 · Abstract (English)

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via alpha-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent. This issue is difficult to detect in standard evaluation settings but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency have been explored recently, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to identify, characterize, and develop solutions for this artifact, an underreported artifact in 3DGS. Our strategy, NGS, encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics, demonstrating its overall effectiveness.

3D重建点云优化渲染质量透明度修复

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。