arXiv:2510.16643cs.CVcs.AI2025-10被引 5

用查询语言让大模型高效理解3D场景图,提升机器人语言交互能力。

Structured Interfaces for Automated Reasoning with 3D Scene Graphs

  • 用Cypher查询语言从图数据库中提取相关场景信息,替代文本序列化
  • 在复杂场景下性能显著优于传统方法,且减少90%以上输入token
  • 适合需要高效处理大规模3D环境的机器人或智能系统开发者

为使机器人理解并响应自然语言指令,需将语言与机器人对世界的表征关联。当前常用大语言模型(LLMs)与3D场景图(3DSGs)结合进行语义接地。现有方法将场景图序列化为文本放入LLM上下文,但难以扩展至大型或复杂的3DSG。本文提出使用检索增强生成机制,通过查询语言接口(Cypher)从图数据库中检索任务相关的3DSG子集。我们在指令遵循和场景问答任务上评估该方法,对比基线上下文窗口与代码生成方法。结果表明,使用Cypher接口在本地与云端模型上均能更好应对大规模、丰富的场景图,显著提升语言接地任务表现,同时大幅降低场景图内容的输入token数。视频补充见:https://www.youtube.com/watch?v=zY_YI9giZSA。

原文摘要 · Abstract (English)

In order to provide a robot with the ability to understand and react to a user's natural language inputs, the natural language must be connected to the robot's underlying representations of the world. Recently, large language models (LLMs) and 3D scene graphs (3DSGs) have become a popular choice for grounding natural language and representing the world. In this work, we address the challenge of using LLMs with 3DSGs to ground natural language. Existing methods encode the scene graph as serialized text within the LLM's context window, but this encoding does not scale to large or rich 3DSGs. Instead, we propose to use a form of Retrieval Augmented Generation to select a subset of the 3DSG relevant to the task. We encode a 3DSG in a graph database and provide a query language interface (Cypher) as a tool to the LLM with which it can retrieve relevant data for language grounding. We evaluate our approach on instruction following and scene question-answering tasks and compare against baseline context window and code generation methods. Our results show that using Cypher as an interface to 3D scene graphs scales significantly better to large, rich graphs on both local and cloud-based models. This leads to large performance improvements in grounded language tasks while also substantially reducing the token count of the scene graph content. A video supplement is available at https://www.youtube.com/watch?v=zY_YI9giZSA.

3D场景图大模型机器人

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