arXiv:2510.16782quant-phcs.CC2025-10NeurIPS

量子算法首次实现高效计算多方博弈的近似相关均衡

Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games

  • 用量子改进的乘法权重更新法求解相关均衡
  • 对多玩家博弈,查询复杂度达近似最优水平
  • 适合研究量子博弈与优化的学者参考

计算零和博弈的纳什均衡在经典与量子领域已广泛研究。对于一般和博弈,计算纳什均衡是PPAD难问题,而更广义的相关均衡(CE)和粗相关均衡(CCE)在博弈论中被广泛探讨。本文首次研究多玩家标准形式博弈中ε-近似相关均衡(CE)与粗相关均衡(CCE)的量子算法。我们利用量子化多尺度乘法权重更新(MWU)方法计算CE,实现固定ε下的查询复杂度为$ ilde{O}(meginfty{n})$;针对CCE,将零和博弈的量子算法技术扩展至多玩家场景,获得$ ilde{O}(m inity{n}/\varepsilon^{2.5})$的查询复杂度。两种算法在玩家数$m$与行动数$n$上均达到近似最优,经量子查询下界验证。

原文摘要 · Abstract (English)

Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $\varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $\tilde{O}(m\sqrt{n})$ for fixed $\varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.

量子算法博弈论相关均衡

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