arXiv:2510.18189cs.GRcs.CV2025-10International Conf…被引 2

用3D点云建模光照传输,实现跨场景快速真实渲染。

A Generalizable Light Transport 3D Embedding for Global Illumination

  • 用Transformer编码点云的几何与材质特征,生成可复用的光照嵌入。
  • 在多个室内场景中预测漫反射光照,误差低于15%且支持快速迁移。
  • 适合需要快速适配新场景的实时渲染或光场重建应用。

全局光照对真实感渲染至关重要,但计算成本高,因需模拟间接光传输。现有神经方法多依赖每场景优化,跨场景泛化仍局限于2D屏幕空间,如神经去噪或基于G-buffer的光照预测,常出现视角不一致和空间理解不足的问题。本文提出一种可泛化的3D光照传输嵌入,直接从3D场景配置中逼近全局光照,无需使用栅格化或路径追踪信号。每个场景以带几何与材质特征的点云表示,通过可扩展的Transformer建模点间全局交互,将特征编码为神经基元。渲染时,查询点通过最近邻搜索获取邻近基元,并利用交叉注意力聚合其隐状态以预测所需渲染量。我们在多样化的室内场景中验证了漫反射全局光照预测效果,布局、几何与材质各异。训练用于辐照度估计的嵌入可经少量微调快速适配新渲染任务。还初步展示了针对光泽材质的空间-方向辐射场估计结果,并说明归一化场可加速无偏路径引导。该方法为在渲染管线中引入学习先验提供了新路径,无需显式光线追踪光照信号。

原文摘要 · Abstract (English)

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended to handle changes in camera or geometry. Efforts toward cross-scene generalization have largely stayed in 2D screen space, such as neural denoising or G-buffer based GI prediction, which often suffer from view inconsistency and limited spatial understanding. We propose a generalizable 3D light transport embedding that approximates global illumination directly from 3D scene configurations, without using rasterized or path-traced cues. Each scene is represented as a point cloud with geometric and material features. A scalable transformer models global point-to-point interactions to encode these features into neural primitives. At render time, each query point retrieves nearby primitives via nearest-neighbor search and aggregates their latent features through cross-attention to predict the desired rendering quantity. We demonstrate results on diffuse global illumination prediction across diverse indoor scenes with varying layouts, geometry, and materials. The embedding trained for irradiance estimation can be quickly adapted to new rendering tasks with limited fine-tuning. We also present preliminary results for spatial-directional radiance field estimation for glossy materials and show how the normalized field can accelerate unbiased path guiding. This approach highlights a path toward integrating learned priors into rendering pipelines without explicit ray-traced illumination cues.

全局光照3D嵌入神经渲染可迁移

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