arXiv:2510.19653cs.CV2025-10被引 2

解决3D高斯点云渲染中的模糊与畸变问题,提升复杂场景重建质量。

Re-Activating Frozen Primitives for 3D Gaussian Splatting

  • 通过重要性感知的新增准则,激活复杂区域停滞的高斯点生长
  • 引入自适应扰动机制,恢复被冻结的高斯点参数以优化重建
  • 兼容多种3D-GS方法,在真实数据集上实现最佳视觉效果

3D高斯点云(3D-GS)实现了实时逼真的新视角合成,但在复杂场景中仍存在过度重建伪影,表现为局部模糊和针状畸变。现有方法多归因于大尺度高斯点分裂不足,我们发现两个根本缺陷:密度化过程中梯度幅度衰减,以及原始点‘冻结’现象——复杂区域的关键高斯点无法有效分裂,而次优尺度的点则陷入局部最优。为此,我们提出ReAct-GS,基于重激活原则:(1)设计一种融合多视角α混合权重的重要度感知密度化准则,重新激活复杂区域停滞的点增长;(2)引入自适应参数扰动机制,对冻结的高斯点进行动态重激活。在多个真实世界数据集上的实验表明,ReAct-GS有效消除过重建伪影,在标准新视角合成指标上达到当前最优表现,同时保持精细几何细节。此外,该机制可与Pixel-GS等其他3D-GS变体无缝集成,展现出广泛适用性。

原文摘要 · Abstract (English)

3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.

3D高斯点云重建图像生成深度学习

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