用逼真模拟器生成倒塌建筑内部空隙,解决灾难搜救数据难获取难题
RubbleSim: A Photorealistic Structural Collapse Simulator for Confined Space Mapping
- 基于真实训练场地设计,用物理引擎生成可快速迭代的随机瓦砾堆
- 通过结构光算法验证:复杂视觉条件下感知性能显著下降
- 开源可用,适合救援机器人、三维重建研究者使用
尽管机器人在灾害救援中已有应用,但关于结构倒塌内部空隙组成的公开数据极少。实际事故中的数据受法律约束,通常由救援机构持有,难以用于研究;而工程化瓦砾训练场也因专有性不愿公开信息。为突破这一困境,我们提出 RubbleSim——一个开源、可重构的逼真结构倒塌模拟器。模拟资产的设计源自对多个不同复杂度训练场地的实地考察。该模拟器基于 Unity 实现,支持多操作系统。采用物理驱动方法构建随机瓦砾堆,可在快速迭代模拟世界的同时保持对真实场景的完全掌控。利用 RubbleSim,我们应用前沿的运动恢复结构(structure-from-motion)算法,展示在模拟空隙中复杂视觉条件下感知性能的退化情况。预建二进制文件与源码已公开:https://github.com/mit-ll/rubble_pile_simulator。
原文摘要 · Abstract (English)
Despite well-reported instances of robots being used in disaster response, there is scant published data on the internal composition of the void spaces within structural collapse incidents. Data collected during these incidents is mired in legal constraints, as ownership is often tied to the responding agencies, with little hope of public release for research. While engineered rubble piles are used for training, these sites are also reluctant to release information about their proprietary training grounds. To overcome this access challenge, we present RubbleSim -- an open-source, reconfigurable simulator for photorealistic void space exploration. The design of the simulation assets is directly informed by visits to numerous training rubble sites at differing levels of complexity. The simulator is implemented in Unity with multi-operating system support. The simulation uses a physics-based approach to build stochastic rubble piles, allowing for rapid iteration between simulation worlds while retaining absolute knowledge of the ground truth. Using RubbleSim, we apply a state-of-the-art structure-from-motion algorithm to illustrate how perception performance degrades under challenging visual conditions inside the emulated void spaces. Pre-built binaries and source code to implement are available online: https://github.com/mit-ll/rubble_pile_simulator.
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