arXiv:2510.21432cs.CVcs.GR2025-10SIGGRAPH被引 11

生成可动3D物体,能真实模拟关节运动与外观变化。

ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents

  • 用统一隐空间联合建模部件几何与关节属性。
  • 生成物体在不同动作下仍保持外观真实一致。
  • 适合需要高保真可动3D模型的工业设计与虚拟场景。

我们提出ArtiLatent,一种生成人造3D物体的框架,能够合成具有精细几何、准确关节运动和逼真外观的物体。通过变分自编码器将稀疏体素表示及其关联的关节属性(包括关节类型、轴线、原点、范围和部件类别)嵌入统一隐空间,并在此基础上训练隐扩散模型以实现多样化且物理合理的采样。为重建逼真3D形状,引入考虑关节状态影响的高斯解码器,能捕捉因关节运动引起的可见性变化(如打开抽屉时露出内部)。通过将外观解码条件化于关节状态,方法可为静态姿态中通常被遮挡的区域分配合理纹理,显著提升各动作配置下的视觉真实感。在PartNet-Mobility和ACD数据集上的家具类物体实验表明,ArtiLatent在几何一致性与外观保真度方面优于现有方法。该框架为可动3D物体的合成与操作提供了可扩展解决方案。

原文摘要 · Abstract (English)

We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by embedding sparse voxel representations and associated articulation properties, including joint type, axis, origin, range, and part category, into a unified latent space via a variational autoencoder. A latent diffusion model is then trained over this space to enable diverse yet physically plausible sampling. To reconstruct photorealistic 3D shapes, we introduce an articulation-aware Gaussian decoder that accounts for articulation-dependent visibility changes (e.g., revealing the interior of a drawer when opened). By conditioning appearance decoding on articulation state, our method assigns plausible texture features to regions that are typically occluded in static poses, significantly improving visual realism across articulation configurations. Extensive experiments on furniture-like objects from PartNet-Mobility and ACD datasets demonstrate that ArtiLatent outperforms existing approaches in geometric consistency and appearance fidelity. Our framework provides a scalable solution for articulated 3D object synthesis and manipulation.

3D生成关节建模隐空间真实感

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