用预训练3D模型生成无限延伸的连贯3D世界
WorldGrow: Generating Infinite 3D World
- 分层架构结合结构化块生成与上下文补全
- 在3D-FRONT上实现最优几何重建,支持无限扩展
- 适合虚拟环境构建与未来世界模型研究
我们解决生成无限可扩展3D世界的问题——即大型连续环境中的连贯几何与逼真外观。现有方法面临关键挑战:2D提升方法在不同视角间存在几何与外观不一致,3D隐式表示难以扩展,当前3D基础模型多以物体为中心,限制了场景级生成的应用。我们的核心洞察是利用预训练3D模型的强大生成先验,实现结构化场景块的生成。为此,我们提出WorldGrow,一种用于无界3D场景合成的分层框架。该方法包含三个核心组件:(1) 数据清洗管道,提取高质量场景块用于训练,使3D结构化潜在表示适用于场景生成;(2) 3D块补全机制,实现上下文感知的场景扩展;(3) 从粗到细的生成策略,确保全局布局合理性与局部几何/纹理保真度。在大规模3D-FRONT数据集上评估,WorldGrow在几何重建方面达到最先进性能,同时独特地支持具有照片级真实感和结构一致性的无限场景生成。这些结果凸显其构建大规模虚拟环境的能力及未来世界模型的潜力。
原文摘要 · Abstract (English)
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
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