用城市先验提升低纹理区域3D重建精度,兼顾细节与效率
AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians
- 引入亚特兰大世界模型引导,结合语义高斯分布与可学习平面正则化
- 在室内和城市场景中实现更平滑的表面重建,细节保留更完整
- 适合需要高精度3D建模的自动驾驶与数字孪生应用
室内与城市环境的3D重建是重要研究方向,具有广泛下游应用。然而,现有方法在低纹理区域常缺乏全局一致性,且高斯点阵与隐式SDF场易出现不连续或计算效率低下,导致细节丢失。为此,我们提出一种基于亚特兰大世界(Atlanta-world)引导的隐式结构化高斯点阵方法,实现光滑且高保真的室内与城市场景重建,同时保持渲染效率。通过引入语义高斯表示预测各语义区域概率,并采用可学习平面指示器的结构平面正则化,确保全局表面重建精度。大量实验表明,该方法在室内与城市场景中均优于现有最优方法,显著提升表面重建质量。
原文摘要 · Abstract (English)
3D reconstruction of indoor and urban environments is a prominent research topic with various downstream applications. However, existing geometric priors for addressing low-texture regions in indoor and urban settings often lack global consistency. Moreover, Gaussian Splatting and implicit SDF fields often suffer from discontinuities or exhibit computational inefficiencies, resulting in a loss of detail. To address these issues, we propose an Atlanta-world guided implicit-structured Gaussian Splatting that achieves smooth indoor and urban scene reconstruction while preserving high-frequency details and rendering efficiency. By leveraging the Atlanta-world model, we ensure the accurate surface reconstruction for low-texture regions, while the proposed novel implicit-structured GS representations provide smoothness without sacrificing efficiency and high-frequency details. Specifically, we propose a semantic GS representation to predict the probability of all semantic regions and deploy a structure plane regularization with learnable plane indicators for global accurate surface reconstruction. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches in both indoor and urban scenes, delivering superior surface reconstruction quality.
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