arXiv:2510.25820cs.AIcs.HC2025-10被引 1

用符号化框架提升游戏对话角色的稳定性与真实感

Symbolically Scaffolded Play: Designing Role-Sensitive Prompts for Generative NPC Dialogue

  • 将角色提示设计为混合结构,结合JSON格式与检索增强生成
  • 角色类型不同,约束效果相反:审问者更稳定,嫌疑人失真实感
  • 提出模糊符号化支架新框架,平衡控制与即兴创造力

大型语言模型(LLMs)有望通过非脚本化对话革新互动游戏中的非玩家角色(NPC)。然而,受限提示是否真能提升玩家体验尚不明确。我们通过基于GPT-4o的语音推理侦探游戏《The Interview》开展内部对照可用性研究(N=10),对比高约束(HCP)与低约束(LCP)提示,发现除对技术故障敏感外,体验无显著差异。基于此,我们将HCP重构为混合式JSON+RAG架构,并借助大模型评判进行合成评估,作为可用性测试的早期补充。结果揭示新模式:支架效应具角色依赖性——审问者(任务发布者NPC)表现更稳定,而嫌疑人NPC则丧失即兴可信度。该发现推翻了‘约束越紧越优’的假设。我们进一步提出‘符号化支架游戏’(Symbolically Scaffolded Play)框架,以模糊数值边界表达符号结构,在必要处保障连贯性,同时保留惊喜带来的沉浸感。

原文摘要 · Abstract (English)

Large Language Models (LLMs) promise to transform interactive games by enabling non-player characters (NPCs) to sustain unscripted dialogue. Yet it remains unclear whether constrained prompts actually improve player experience. We investigate this question through The Interview, a voice-based detective game powered by GPT-4o. A within-subjects usability study ($N=10$) compared high-constraint (HCP) and low-constraint (LCP) prompts, revealing no reliable experiential differences beyond sensitivity to technical breakdowns. Guided by these findings, we redesigned the HCP into a hybrid JSON+RAG scaffold and conducted a synthetic evaluation with an LLM judge, positioned as an early-stage complement to usability testing. Results uncovered a novel pattern: scaffolding effects were role-dependent: the Interviewer (quest-giver NPC) gained stability, while suspect NPCs lost improvisational believability. These findings overturn the assumption that tighter constraints inherently enhance play. Extending fuzzy-symbolic scaffolding, we introduce \textit{Symbolically Scaffolded Play}, a framework in which symbolic structures are expressed as fuzzy, numerical boundaries that stabilize coherence where needed while preserving improvisation where surprise sustains engagement.

游戏AI角色对话提示工程符号系统

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