用大模型自动设计赛车游戏奖励函数,生成媲美冠军级智能体的新玩法。
Automated Reward Design for Gran Turismo
- 基于文本指令,用大模型生成多种奖励函数组合。
- 结合视觉语言模型与人工反馈,筛选出性能接近GT Sophy的智能体。
- 适合想快速构建复杂行为的强化学习研究者或游戏开发者。
在设计强化学习(RL)智能体时,设计者通过定义奖励函数来传达期望的行为——即对智能体动作给予数值反馈。然而,在自动驾驶赛车等复杂环境中,将期望行为映射为有效奖励函数极具挑战。本文展示如何利用当前基础模型,在仅提供文本指令的情况下,高效搜索奖励函数空间,为《Gran Turismo 7》生成表现优异的RL智能体。通过结合大语言模型生成奖励、视觉语言模型进行偏好评估以及人工反馈优化,我们的系统不仅生成了性能媲美冠军级智能体GT Sophy的赛车代理,还探索出新颖行为模式,为真实世界应用中的自动化奖励设计提供了可行路径。
原文摘要 · Abstract (English)
When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the agent as reward or punishment for its actions. However, mapping desired behaviors to reward functions can be a difficult process, especially in complex environments such as autonomous racing. In this paper, we demonstrate how current foundation models can effectively search over a space of reward functions to produce desirable RL agents for the Gran Turismo 7 racing game, given only text-based instructions. Through a combination of LLM-based reward generation, VLM preference-based evaluation, and human feedback we demonstrate how our system can be used to produce racing agents competitive with GT Sophy, a champion-level RL racing agent, as well as generate novel behaviors, paving the way for practical automated reward design in real world applications.
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