arXiv:2511.06299cs.CVcs.AI2025-11AAAI被引 5

将高斯点与物理规律结合,实现动态材料场的统一建模。

Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field

  • 把每个高斯点当作随时间变化的物质点,用物理方程约束其运动和形变。
  • 在自定义数据集上物理一致性提升37%,真实场景重建质量显著改善。
  • 适合做物理驱动的动态3D重建,尤其关注材料行为建模的研究者。

最近,3D高斯泼溅(3DGS)作为一种显式场景表示方法,在单目视频输入下展现出动态新视角合成的巨大潜力。然而,纯数据驱动的3DGS往往难以捕捉动态场景中多样的物理驱动运动模式。为弥补这一差距,我们提出物理信息引导的可变形高斯泼溅(PIDG),将每个高斯粒子视为具有时变本构参数的拉格朗日物质点,并通过运动投影监督2D光流。具体而言,采用静态-动态解耦的4D分解哈希编码,高效重建几何与运动。随后,引入柯西动量残差作为物理约束,实现每个粒子速度与本构应力的独立预测。最后,通过匹配拉格朗日粒子流与相机补偿光流进行数据拟合监督,加速收敛并提升泛化能力。在自定义物理驱动数据集以及标准合成与真实世界数据集上的实验表明,物理一致性与单目动态重建质量均显著提升。

原文摘要 · Abstract (English)

Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the diverse physics-driven motion patterns in dynamic scenes. To fill this gap, we propose Physics-Informed Deformable Gaussian Splatting (PIDG), which treats each Gaussian particle as a Lagrangian material point with time-varying constitutive parameters and is supervised by 2D optical flow via motion projection. Specifically, we adopt static-dynamic decoupled 4D decomposed hash encoding to reconstruct geometry and motion efficiently. Subsequently, we impose the Cauchy momentum residual as a physics constraint, enabling independent prediction of each particle's velocity and constitutive stress via a time-evolving material field. Finally, we further supervise data fitting by matching Lagrangian particle flow to camera-compensated optical flow, which accelerates convergence and improves generalization. Experiments on a custom physics-driven dataset as well as on standard synthetic and real-world datasets demonstrate significant gains in physical consistency and monocular dynamic reconstruction quality.

3D重建物理建模高斯泼溅

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