提出ARAC模型,提升图结构对抗任务中多智能体的协作效率
ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games
- 用注意力GNN建模智能体间依赖关系,捕捉空间与状态特征
- 自适应正则化机制使早期探索更高效,后期减少对参考策略依赖
- 在追捕与对抗场景中收敛更快、成功率更高,适合复杂动态环境
在图结构多智能体强化学习对抗任务(如追捕与对抗)中,智能体需在高度动态交互下协同,稀疏奖励制约了策略学习效率。本文提出自适应正则化多智能体软演员-评论家(ARAC),结合基于注意力的图神经网络(GNN)建模智能体依赖关系,并引入自适应分歧正则化机制。GNN可有效表达图环境中空间关系与状态特征。分歧正则化可作为策略引导缓解稀疏奖励问题,但若参考策略本身不优,可能导致次优收敛。自适应机制使框架在训练初期充分利用参考策略促进探索,随训练进展逐步降低依赖,避免继承其缺陷。在追捕与对抗场景的实验表明,相较于主流MARL基线,ARAC实现更快收敛、更高最终成功率,并具备更强的智能体数量可扩展性,验证了其在复杂图结构环境中的有效性。
原文摘要 · Abstract (English)
In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.
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